HeroesRNG
Roster decisions

Heroes RNG Heroes, Power & Fusion

Use the fields visible on your own hero cards to choose active slots, keep useful duplicates, and avoid replacing a strong hero just because a new pull looks rarer.

For an immediate team upgrade, replace the lowest equipped Power—not the whole team.

Recent footage shows heroes entering the Backpack with a visible Power value and equipped heroes occupying limited active slots. Keep all slots filled, compare each new pull with the weakest equipped card, and swap only when the new Power is higher or a visible special effect justifies the change.

Power answers “who fights now?”

Power is the safest first comparison because it is displayed in game. Rarity describes how unusual a pull is; it does not by itself prove that the card beats your current weakest slot. Compare the live number before equipping.

Slots multiply total active damage

Only equipped heroes are shown fighting in current gameplay. An empty slot wastes potential damage, while a strong card left in Backpack contributes nothing to the active team. Unlock and fill slots before chasing a perfect single pull.

Index rewards discovery

The observed Index UI tracks both heroes and enemies and says discoveries award Index Gems. A lower-Power new discovery can therefore still matter for Index progress even when it should not replace an equipped hero.

Backpack routine

Use this check after every useful roll

  1. 1. Read the full card

    Record the hero name, Power, rarity, mutation/size or star state if shown, and whether it is equipped.

  2. 2. Find the weakest active slot

    Compare the new Power with the lowest equipped Power. Do not dismantle or filter anything yet.

  3. 3. Equip or preserve

    Equip a clear upgrade. Keep matching duplicates together if Fusion is available or close to unlocking.

  4. 4. Clean only proven trash

    Configure Auto Roll deletion only for pulls you no longer need for active slots, Index discovery, or matching Fusion copies.

Fusion

What current sources say about duplicate heroes

A current Gamepur guide places the Fusion Machine in Dark Forest and reports that Fusion requires matching hero identity, mutation, and star level. It reports combining ten matching copies into one higher-star hero with a 1.5× DPS multiplier.

Those counts and multipliers are third-party, dated August 10—not official Roblox documentation. Use them as a preparation checklist, then trust the live Fusion Machine if its requirement differs after an update.

Practical consequence: do not auto-delete all weaker duplicates once Fusion is in reach. Separate exact matches from unrelated low-Power pulls.

Read the dated Fusion source
Do not confuse

Four different reasons to keep a hero

ReasonKeep whenDo not assume
Active PowerIt beats the weakest equipped slotHigher rarity always means higher Power
Index discoveryIt is a new hero or mutation entryIndex completion makes it combat-best
Fusion copyName, mutation and star level match the live machine requirementAny duplicate can be fused together
Enchant targetIt remains a core active hero after the upgradeEvery enchant is permanent or equally valuable

Compare your own Power

Rank the values actually shown in your Backpack.

Fusion and Enchant route

Decide when duplicates should become long-term upgrades.

Tier-list boundary

Use rankings only when their hero fields and patch evidence are visible.